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     What If Final Fantasy XIII Had A Different Name? Read more: http://www.cheatcc.com/extra/whatiffinalfantasyxiiiwouldhavehadadifferentname.html#ixzz1ngT9wrI3 Under Creative Commons License: Attribution Non-Commercial No Derivatives

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    ramli2
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    PostSubyek: What If Final Fantasy XIII Had A Different Name? Read more: http://www.cheatcc.com/extra/whatiffinalfantasyxiiiwouldhavehadadifferentname.html#ixzz1ngT9wrI3 Under Creative Commons License: Attribution Non-Commercial No Derivatives   Tue Feb 28, 2012 8:45 pm












    Now that Final Fantasy XIII-2 is with us, the critics have rushed to
    point out how much the developers paid attention to the complaints about
    the original game. In the sequel, the linearity is toned down, there
    are towns, and so on.


    Oddly enough, though, XIII-2 scored a few points lower than its
    predecessor on Metacritic. So perhaps Final Fantasy XIII didn't actually
    need all the trappings of a typical Final Fantasy game. Perhaps what
    Final Fantasy XIII needed was a different name.


    Follow me into a hypothetical world for a second. Imagine that
    instead of being called Final Fantasy XIII, the game had been presented
    as a new IP two years ago. Maybe it would have been something completely
    new, with all the references to Final Fantasy lore (chocobos, etc.)
    removed. Maybe it would have been an RPG spin-off of a traditional
    action game. Or maybe it would have been a new subgenre for Final
    Fantasy, like Final Fantasy Tactics. But no matter how you envision it,
    imagine for a bit that gamers encountered this game without the
    expectation that it would play the way a numbered Final Fantasy entry
    should.


    What would we have thought then?





    For sure, the linearity still would have divided RPG fans. There is
    no getting around the fact that for most of the game you simply run
    forward and get into fights. But I think that without the Final Fantasy
    XIII name on the box, the upsides of linearity would have been much
    clearer. Forcing players down a linear path allows the developer to pace
    the game perfectly, and to create a plot that unfolds continuously and
    makes sense. It also avoids putting the player in situations he's not
    leveled up enough to handle. And in a linear game, you never have to
    wander around trying to figure out where to go next. Basically, there
    are reasons that so many great action games like Gears of War feature
    almost no exploration, and all of those advantages can carry over to the
    RPG genre.


    Linearity also puts the battle system front and center—which is
    exactly where FFXIII's battle system should be, as even some of the
    game's harshest critics have admitted. The setup is simply a marvel.
    Because you control only one character and the battles run in real time,
    the fights always feel natural; you never feel like you're floating
    above the fray, directing your party's actions like some kind of god.
    But at the same time, the Paradigm system allows you to change the roles
    that the other members of your party play (healer, tank, buffer, etc.).
    In other words, you have to manage your party to win, but you never
    have to micromanage it. What's more, your teammates' A.I. works
    incredibly well, and you never have to worry about your party doing
    things that are wildly inappropriate for the situation you face.






    I'm not the most seasoned RPG player in the world, but I can honestly
    say FFXIII features the most exciting battles I've ever seen in the
    genre. This was thrown into stark relief for me when I got around to
    playing Dragon Age: Origins—which is a great point of comparison,
    because it's also an epic RPG from a highly respected developer that was
    released about two years ago. Its Metacritic scores are actually a
    little higher than FFXIII's.


    Dragon Age's battles aren't technically turn-based—they play out in
    an action-style format, with cooldown timers on special abilities—but
    they're similar enough to look bad when compared with FFXIII's fights.
    If you want the other members of your party to act reasonably when
    you're not physically controlling them, you can't just change
    Paradigms—instead, you have to program the A.I. with a bunch of
    "if/then" statements that guide how they respond to various situations
    ("if health is below X percent, then take a potion"). And if you can't
    get the A.I. to work correctly—and I couldn't—you have to frantically
    switch between characters in the middle of battle, telling four people
    at once when to attack and when to heal.





    Don't even get me started on how much of a pain it is to manage your
    inventory and get your characters equipped in Origins—and how much I
    longed for FFXIII, which has excellent options for auto-equipping
    characters, frequent opportunities to unload extra gear, and a deep
    upgrade system for hardcore players. Quite frankly, after playing the
    these games back-to-back, I cannot understand how Origins was the better
    received of the two—unless the Final Fantasy name made people expect a
    different product than what they got.


    If Final Fantasy XIII had been released under a different name,
    critics would have seen it for what it was: an amazing RPG with a great
    battle system and an action game-style structure. Some people would have
    liked it, and some would have wanted more exploration—but no one would
    have pressured the developers to make sure the sequel conformed to the
    standards of a completely different series. And maybe the game that's
    today called Final Fantasy XIII-2 would be something else entirely: A
    game that pushes the formula of Final Fantasy XIII forward, rather than
    adding in a bunch of elements that don't quite fit.
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    What If Final Fantasy XIII Had A Different Name? Read more: http://www.cheatcc.com/extra/whatiffinalfantasyxiiiwouldhavehadadifferentname.html#ixzz1ngT9wrI3 Under Creative Commons License: Attribution Non-Commercial No Derivatives
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